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28.09.2017 - 18:28

Interview with Gamma Labs CEO Cliff Morgan about the rise of energy drinks in esports, and the growing rate of sponsorship deals.

Graham Ashton 28.09.2017 - 18:28 Uhr
Esports: The Oppurtunity to Watch 28.09.2017 - 17:57 von Graham Ashton

In the final "Industry Asks" Q&A, a large portion of the questions concerned esports, and the way the industry is growing. In response to a question over which sports entity should be most watched, Gamma Labs/G-Fuel's CEO Cliff Morgan named esports, and noted that some YouTube/Twitch players earn more than some professional athletes. He added that (in reference to Astralis' recent partnership) in a year's time, it'll be nearly impossible to find a sponsorship deal for under $1 Million.

28.09.2017 - 17:59
Graham Ashton 28.09.2017 - 17:59 Uhr
28.09.2017 - 16:39

The Esports Observer interviews Jaclyn Wilkin – Senior Associate, Charles Russell Speechlys - about esports law and regulation.

Graham Ashton 28.09.2017 - 16:39 Uhr
28.09.2017 - 16:37
Graham Ashton 28.09.2017 - 16:37 Uhr
28.09.2017 - 16:26
Graham Ashton 28.09.2017 - 16:26 Uhr
Esports Regulation vs. Publishers Rights 28.09.2017 - 16:30 von Graham Ashton

Jaclyn Wilkin, is a Senior Associate, Charles Russell Speechlys, and head of the legal firm's gaming team. She argues that regulating the esports industry (in terms of player welfare and rule sets) is problematic due to the fragmented nature of the industry, and the sheer number of games.

28.09.2017 - 16:26
Graham Ashton 28.09.2017 - 16:26 Uhr
How Does Twitch Help Non-Endemic Enter Esports? 28.09.2017 - 16:32 von Graham Ashton

Steve Ford, Vice President of Sales, Europe at Twitch, says that it was a major moment when the streaming platform started earning more of its revenure from non-endemics. For newcomers, he emphasises the importance of individual esports communities, rather than the audience as a whole.


The Esports Observer interview with Steve Ford: "“Every Aspect of Esports is Subject to Finesse, Adjustment, or Change”

28.09.2017 - 16:14
Graham Ashton 28.09.2017 - 16:14 Uhr
Esports - A Better Proposition Than Traditional Sports? 28.09.2017 - 15:04 von Graham Ashton

The debut esports panel for The Brand Conference focused on the partnership oppurtunities the pro-gaming scene offers. Four professionals within the gaming industry discuss make-or-break developments that are behind the explosive growth of the esports industry.

28.09.2017 - 16:07

Pictured: Cliff Morgan, CEO, Gamma Labs/G-Fuel

Graham Ashton 28.09.2017 - 16:07 Uhr
28.09.2017 - 16:08

Pictured: Moderator Matt Huxley, a former Counter-Strike competitor and the Esports Product Manager at Gfinity.

Graham Ashton 28.09.2017 - 16:08 Uhr
28.09.2017 - 16:07
Graham Ashton 28.09.2017 - 16:07 Uhr
28.09.2017 - 12:14
Graham Ashton 28.09.2017 - 12:14 Uhr
28.09.2017 - 12:13

A round-table discussion on the FIFA World Cup 2018 in Russia, and what challenges it will pose for brands and advertisers.

Graham Ashton 28.09.2017 - 12:13 Uhr
28.09.2017 - 12:14

A representative from Formula E explains his company's vision to use electric cars to bring racing sports into inter-city environments.

Graham Ashton 28.09.2017 - 12:14 Uhr
What is "The Brand Conference?" 28.09.2017 - 10:42 von Graham Ashton

The Brand Conference from SportsPro is the UK’s only sports event dedicated to brand communication and marketing innovation. This year, the conference will host its first panel specifically dedicated to esports - asking whether competitive video gaming is a better marketing proposition than traditional sports.

28.09.2017 - 10:54
Graham Ashton 28.09.2017 - 10:54 Uhr
28.09.2017 - 10:54
Graham Ashton 28.09.2017 - 10:54 Uhr
28.09.2017 - 10:54

The masterclasses are held in separate 'igloos', with multi-channel headphones that let the audience switch between discussions.

Graham Ashton 28.09.2017 - 10:54 Uhr
28.09.2017 - 10:54
Graham Ashton 28.09.2017 - 10:54 Uhr
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